Tom Reed

Sylo ยท 2022

Stake to Earn: Gamifying Node Infrastructure for Seeker Holders

The Seekers dashboard showing a holder's Seeker robot, Mr Boop, with a connect wallet action

Overview

I led design, product vision and strategy for The Seekers: a gamified layer over Sylo's decentralised comms network that turned running node infrastructure into something a non-technical NFT holder could do, and earn from.

Role

Design Lead

Timeframe

6 months

Industry

Web3

Responsibilities

Product strategy and vision

Workshop facilitation

Visual identity

Usability planning and testing

Impact

53%

Holders running nodes

84%

Holders actively staking

Challenge

Earning from a decentralised network was locked behind technical skill

Earning from a decentralised network has historically been a highly technical endeavour. Setting up node infrastructure to earn staking rewards required skills that put it out of reach for many entry-level decentralised enthusiasts.

This was a real problem for Sylo. For our communication network to function properly, we needed thousands of nodes, but we were limited to technical users who could set up that infrastructure. That meant we were missing out on a huge population of enthusiasts who were keen to contribute to the network to earn rewards. Democratisation of our node infrastructure was key to our development.


Approach

A discovery sprint set the whole product direction

I facilitated a 7-day discovery with company stakeholders to agree what we were building before any of it was designed. It produced the problem statement, value proposition, feature set, vision, customer journey, user stories, UX flows and roadmap in one pass.

Workshop output boards covering problem statement, value proposition, feature set, vision, customer journey and roadmap
Workshop results formed the problem statement, value proposition, feature set, vision, customer journey, user stories, UX flows and roadmap

Three journeys for three kinds of holder

Treating every Seeker holder the same would have meant designing for the technical minority and losing everyone else. The core product split into three journeys instead, each with its own level of commitment and its own reward.

All Seeker holders

1. Seeker activation

The first step in the gamification. Holders are prompted to visit the site, upgrade their Seeker, and increase its value.

Tech-savvy users and gamers

2. Node setup and management

Holders with technical confidence set up and run Seeker Nodes: calculate earnings, follow a straightforward activation, then manage it low-touch with occasional top-ups.

Degens and token investors

3. Node staking

Holders who want rewards without running a node stake against an existing one. Staking against a friend's node grows their wealth alongside the node runner's.

Reducing cognitive load in the hardest journey

Node setup was the step most likely to lose people, so it took the most simplification: calculate what you would earn first, then activate in a sequence of small steps, then manage it with occasional top-ups rather than ongoing attention.

The simplified node setup flow, reduced to a short sequence of steps

Outcome

An immersive, personalised, hyper-gamified stake to earn experience

The Seekers NFT does the storytelling: it excites, educates and guides existing holders through setting up node infrastructure, so the technical work arrives wrapped in something they already care about owning.

Entry Cinematic on sign-in
The Seekers onboarding sequence introducing a holder to their Seeker
The My Seeker screen showing a Seeker robot with its traits and upgrade options
My Seeker: upgrading a Seeker and raising its value
A rewards calculator estimating what a holder would earn from running a node
Calculating rewards before committing to anything
The node setup flow split into sequential steps
Node set up, broken into steps
The node management dashboard showing node status and token top-ups
Low-touch node management with occasional top-ups
The delegate stake screen for staking against an existing node
Delegating a stake against someone else's node
Mobile layouts of the Seekers dashboard
The same journeys on mobile
The Seekers design system: colour, type, buttons and component states
The design system underpinning the dashboard

Impact

53%

Holders running nodes

84%

Holders actively staking


What came next

A first release, not the finished game

This was the initial release, designed to land before the launch of The Seekers game and the second iteration of the Sylo network. The gamified dashboard had to carry the story on its own until those two arrived, which is why so much of the design effort went into the Seeker itself rather than the node mechanics behind it.

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